![]() ![]() All told, this is one of the most satisfying and nicely designed traversal systems in FPS gaming. I won’t go into what they are as discovering them is part of the fun, but they all enhance the locomotion and are a blast to use. Clear pathways are littered across the environments, allowing Aiden to keep momentum and reach almost any location by just running, jumping, and using some of the game’s awesome gadgets. Dying Light 2’s parkour system is a work of art set within a beautiful, sprawling city that doubles as an architectural playground. Not only are the objectives well written, but they unfold dynamically and almost always push Aiden to bound across rooftops. When Aiden heads out on a mission, the player is in for a real treat. The city is vertical and varried, offering fun traversal paths and secrets galore ![]() Techland sometimes forces your hand in these moments by putting a timer on the more pressing matters to heighten their impact. I often had to stop to think about the benefits and ramifications of a decision. ![]() Most of his choices carry weight and bring closure or new beginnings for many of the characters he meets along the way. He lords over the city like an apocalyptic judge, often determining who lives, who dies, and which factions gain wealth and power. Aiden is a likable lead who is defined mainly by his choices. Our guide into this wasteland is Aiden Caldwell, a survivor haunted by ghosts of his past who re-enters society at a tipping point. It’s an experience you can lose yourself in, and almost all of the content you unearth is significant to evolving both the story and your character. Dying Light 2 is drawn from that same breath, blending a rich world of discovery with choices galore. These moments are brought to life with stunning visualization and plenty of dialogueĭuring the 50-plus hours I invested in this fantastic game, I often thought about playing The Elder Scrolls V: Skyrim for the first time, feeling overwhelmed by its wealth of content and not knowing if I screwed something up with a hasty decision. It’s everything a sequel should be, growing the core formula in significant ways to make high-flying, zombie-slaying sizzle again.ĭying Light 2 does a fantastic job of creating relationships and making you question the motivations of characters you meet. It is a triumph of storytelling, player choice, open-world design, cooperative play, character customization, and perhaps most importantly, dropkicking zombies off skyscrapers. Greed, lust, betrayal, and arcane politics could ultimately lead to its downfall.ĭying Light 2 Stay Human blends the terrors of the dead with the strife of life to create one of the most entertaining RPGs I’ve ever played. Darkness lies within, and humanity’s most significant threat for survival is itself. An electronic wristband keeps people from turning after a zombie bite, and even the most aggressive monster variants don’t stand a chance against the latest weapon innovations. Within strongholds scattered across The City, technological breakthroughs are born, and the tide of war is changing to favor the living. Decades into the apocalypse, the undead forces roaming the world evolve and grow stronger with each passing night. ![]()
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